← Back
Monochroma

Dystopic Graffiti · Experimental

Monochroma

About

The Monochroma project was created as part of a three-week Game Jam. Over this period, we developed a game based on constraints generated by a small language system that provided us with abstract game patterns. One of these patterns — Camouflage: hide by blending into the environment — became the seed for our concept.

My Tasks

Designed and developed a stealth-based graffiti game during a three-week game jam. Created the narrative and worldbuilding, designed core gameplay systems with a focus on drone enemy logic, and implemented shaders to visualize the city's transformation from grey to vibrant color.

Next Project
The Other Sight