Ciao! ✦

I'm Alice Di Pinto

she/her

Game Designer & Workshop Facilitator
based in Berlin ✦

I craft inclusive game systems, emotional stories and playful workshops. Currently studying Game Design at HTW Berlin.

Game Design Game Systems Workshops AI Accessibility UI/UX
Open the quest log ↓
Alice Di Pinto

← that's me! ✦

The quest log

12 quests, all complete ✓

Uni projects, game jams, an internship and one very stubborn solo VR build. Each card is a game I designed, built or (lovingly) broke — tap one to open its full quest log.

S.E.E. — Single Event Effect

S.E.E. — Single Event Effect

Unreal Engine 5 LLM Agents Social Deduction

A generation-ship survival game where four LLM-powered crewmates vote on who gets left behind.

my most ambitious project ✦

+300 XP

Playable for Everyone

Workshop Accessibility

A card workshop that turns accessibility into 75 minutes of fast, generative play.

my favourite format to run ✦

Colorblind Simulator

Colorblind Simulator

Unity Plugin Accessibility Open Source

A Unity URP editor tool that simulates 8 types of colour vision deficiency in real time.

vibe-coded with Claude ✦

+500 XP
Playing Mantis

Playing Mantis

Internship Accessibility

Accessibility research, UI/UX, balancing & QA on debut title Solstride.

6 whole months of quests!

+320 XP
ColorQuest

ColorQuest

Unreal Educational

A color-mixing game for kids — discovery through play, not instruction.

rainbow magic unlocked

+340 XP
Monochroma

Monochroma

Unreal Shaders

A stealth graffiti game — repaint a grey city into vibrant color.

paint the town… literally

+666 XP
Are You Human?

Are You Human?

Game Jam Narrative AI

A psychological evaluation game confronting players with their own biases.

the boss is… you

+210 XP
Olimbics

Olimbics

Game Jam Physical

Race your friends with increasingly weird movement challenges.

do NOT drop the spoon

+190 XP
What Happened?

What Happened?

Game Jam Physical

"Spot the difference" turned dynamic physical party game.

chaos, but organised

+280 XP
Shop Talks

Shop Talks

Unity Narrative

A narrative game about communication in unfamiliar environments.

cards do the talking

+230 XP
Necho

Necho

2D Platformer Unity

A vertical-slice prototype where nature fights back against industry.

nature: 1, industry: 0

+999 XP
The Other Sight

The Other Sight

VR Accessibility Solo

A VR simulation of city life through the eyes of a visually impaired person.

my solo VR project ♡

Character sheet

the human behind the games
LV 26 ✦
Alice avatar

ready for the next quest!

Empathy
98
Creativity
95
Chaos
87
ClassGame Designer
SubclassWorkshop Facilitator
GuildHTW Berlin
BaseBerlin ✦
Languages
Italian · Native English · B2 German · B2 French · B1 Spanish · B1

Hi there! I'm a game designer, artist and workshop facilitator based in Berlin. My creative journey started with a deep love for languages and literature, which grew into a passion for storytelling, visual design and interactive experiences that foster thinking and empathy. My design philosophy is rooted in inclusion, emotional storytelling and social impact: games that don't just entertain, but open up new perspectives.

Soft skill loadout
Creative thinking Systems thinking Empathy Communication Collaboration Adaptability Time management
Inventory · software
Unity
Unreal
Blender
Substance
Affinity
Figma
Miro
Photoshop
Illustrator
Maya
C#
Claude
OpenAI
Midjourney

Workshops

for schools, festivals and curious grown ups
workshop no.01

Game Design Basics

Designing characters, levels and items with rapid prototyping, from card games to board games.

Ages 8+Beginner
  • Create your own character or item
  • Redesign rules of an existing game
  • Build a paper prototype and playtest
workshop no.02

Narrative Design

How games tell stories through worldbuilding, characters, choices and emotions. Create your first interactive story.

Ages 12+Beginner
  • Build branching choices
  • Create a protagonist and world
  • Write a 3 path interactive scene
workshop no.03

ABC Coding for Games

What is coding? How is a game built? Create your first small game with MakeCode, no prior experience needed.

Ages 9 to 16Beginner
  • Build a character that moves
  • Add enemies or obstacles
  • Create a win or lose condition
workshop no.04

Character Design

From silhouette to full digital design. Create a character with a backstory and a signature item.

Ages 12+Beginner
  • Silhouette exploration and pose design
  • Emotional expression and backstory
  • Simple digital cleanup
workshop no.05

Playable for Everyone

Designing games without barriers. Exploring visual, auditory, motor and cognitive challenges, and how thoughtful design opens games to every player.

All ages Beginner to Intermediate Game Developers
  • Visual and auditory barriers
  • Motor and cognitive barriers
  • Real examples from Journey and Spiritfarer
Open the full write-up →
🌍

Languages

English · Italian · German

📅

Format

Single session · Full day · Multi day

👥

Audience

Kids · Teens · Adults · Ages 8+

Difficulty

Beginner to Intermediate

questions people actually ask ↓
What topics do you offer?+

Game Design, Narrative Design, Coding basics, Character Design and Accessibility in Games, tailored for audiences from age 8 to adults and seniors.

Can workshops be adapted for different skill levels?+

Absolutely! Workshops scale from beginner (paper prototyping, Twine, MakeCode) all the way to intermediate sessions using tools like Unity, Unreal Engine and C#, always adapted to your group.

How long do workshops last?+

Workshops can be booked as single sessions, full day programs or multi day series, always flexible to adapt to your needs!

Who are the workshops for?+

Everyone! From children (8+) to teens, adults and seniors. Workshops are held in English, Italian and German and can be adapted for schools, festivals, community events and professional teams.

planning a session?

Book a workshop for your group

⚑ Get in touch

Let's build your next game or workshop

Studios, schools and festivals: I'm open to work, collaborations and workshop bookings.

Send a raven