Serious Game · Prototype
A narrative-driven game about communication in unfamiliar environments. Players guide a robot on a shopping mission, learning a new language through card-based interactions.
Shop Talks significantly influenced my approach to game design, particularly in terms of accessibility, UI/UX design, and player engagement. The project deepened my understanding of how to craft mechanics that support a strong narrative and educational goals. It also showed me the importance of iterative design through playtesting.