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Shop Talks

Serious Game · Prototype

Shop Talks

About

A narrative-driven game about communication in unfamiliar environments. Players guide a robot on a shopping mission, learning a new language through card-based interactions.

Key Learnings

Shop Talks significantly influenced my approach to game design, particularly in terms of accessibility, UI/UX design, and player engagement. The project deepened my understanding of how to craft mechanics that support a strong narrative and educational goals. It also showed me the importance of iterative design through playtesting.

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